Okay.
So today we're going to have a look at some additional tabs which I think are worth worth you knowing
okay.
Um, so if you go over to the view section here, obviously we already know about the explorer and the
properties and also the toolbox and the output.
You can see that they've got a slight, um, box around them that shows they're enabled.
There's a lot of others actually, and other things in here, which I haven't really explained too much
about, which I'm just going to talk about today.
Okay.
Now, as I explained towards the end of the last lesson, um, you're not going to be using all of these
100% of the time, most likely, but they are still worth knowing about, I think, because occasionally
you might want to add them in to make things easier to work, or sometimes you are required to use some
of these other ones.
Okay.
So the first one is the asset manager.
And this one is has some quite useful things.
You can um, basically see what assets you've imported or added onto your game.
So you have different places so you can actually add different places onto your game visa kind of different
maps.
So um.
I think, um, a good way, a good way to explain this when I first started learning this is to do with
Minecraft.
Um, if you have played Minecraft, you'd understand what I'm saying.
If not, you wouldn't.
But basically there's different, like, dimensions in the game.
Um, you've got the normal one, the never.
And I think it's the end that they call them.
Um, now, these exist in the same game, but they're different maps.
Um, and that's kind of how these places work.
So your game can have different places which exist under one game, but there are different maps to
it basically.
And you can go through them using a loading screen.
Okay.
Um, so you can add them in there.
You can also add in your own images, audio models, meshes, all that kind of stuff.
And this is also what we use to import things from blender.
Okay.
So we'll touch on it a bit later on in the course, but it's worth knowing about just so you can use
it when you need to as well.
And of course places as well.
We look at in the next section, when we look at when we look at teleport service as well.
Okay.
The next one is the Object Browser.
Now this is true of scripting, but I think I'm going to leave it in this section anyway.
Um, this will basically show you every item all of these objects have.
So if we go into, let's say, something quite common we've looked at a couple of times before.
Um, let's look at the, um, something we look at quite a few times in parts.
We've looked at a lot.
Um.
Let's be positive.
Let's just do a part.
So you here you have a list of all the different stuff that parts contain.
So these are all of the um, built in functions.
So the functions that Roblox has already made that you can use.
So you can create a list of all of these.
And it also gives you a nice summary of what each one does.
So if you're always if you're interested in what some of these functions do, you can always go to Object
Browser and take a look at these basically okay.
You keep scrolling down, you'll eventually get to it keeps going down.
Yep.
There are properties.
And it also gives you a nice summary as well of their properties as well.
Um, so if you if you ever want to have a refresh of maybe some of these properties mean you can always
have a look in here as well.
And then finally this keeps going down.
You get to you do the events here or the different events that you can use and then a summary of them
as well.
So again, if you are interested in learning some more events, I'd definitely go to the object browser
to take a look at this.
There's also some other ones here as well.
I'm not sure why they're down here separated and but yeah.
And for each one you can see all of the different stuff there is.
So while it is scripting based it's not all Java scripting really.
Um, now the object browser, I said, I did say, but most of you probably won't probably won't want
enabled on your screen.
But maybe to have the object browser open the majority of the time would might be a good option to have
really.
Um, as you probably won't be using quite a lot, especially when you're just learning lots of stuff
you don't know about.
Definitely, you can go to your object browser and look at some of these things.
So definitely a good thing to have open.
I'm going to close it, um, as I'm not going to have it open for the rest of the stuff.
But I do think it's useful maybe for some people to keep open.
It's up to you if you want to or not, but yeah, there you go.
Um, output.
We got that open script analysis.
This one here, I'm going to maybe put, I don't know on this fair, for example.
This one will show you some analysis of the scripts that are occurring.
Um, so.
I think it gives you like errors.
It displays warnings and errors and stuff.
That's kind of like kind of like a mini output, really.
Um, we might have a look at that a bit more when we look at scripting.
Um, but yeah.
Um.
Command bar.
Command bar is quite cool.
You can run certain commands in a command bar.
So basically you can run single lines of code in your command bar to see what it does.
So I could sort of sample, um, print hello like this here and then print hello in like that.
So it kind of if you want to test something very quickly and you don't want to have to add a script
in to use it, you can always do it via here, which is pretty cool.
Okay.
Um, you have performance.
This shows you some performance based stuff.
So kind of like how much memory, how much CPU graphics stuff is taking up your latency.
Um.
Stuff like that really up goodness, I don't know.
Half of this stuff means it's all quite advanced.
I don't think people are really going to be using it too much.
But if you're interested in the, um, performance side stuff, or even if you're wanting to test out
how an addition you've made to your game has affected the performance, you can always use that tab
there, which is pretty cool.
Um, task scheduler.
Um.
You view task execution?
Mean this is when certain task gets executed from scripts.
But again, I'm not too sure what this one does actually.
Um, haven't really use it too much.
But again, I think maybe the ones that are more scripting based we can have a look at in the scripting
section I think would be a good idea.
Good performance.
This shows you what's how certain scripts are performing.
So if there's one script, for example, which is taking up a lot more of the memory space than all
the other ones, it will show right at the top.
So you can go, okay, this one's performing the worst.
I need to have a look of this one and see what I can do to make my game less laggy and run better for
people.
Okay, um, the best one here.
Hover over it, find all, replace all we have.
We looked at that one actually in some of the scripting tools.
But yeah, you can type in here a certain keyword and it will show where that was found in all scripts.
Obviously I've gotten scripts in this in this space right here.
But yeah, um, this one here is team creates this Stacey shows you who is on your team create.
And you can kind of set people and things like that.
You used to have to sort up team create from here.
But they've moved it over to the settings.
So it's kind of a bit relevant now really.
Um, but yeah.
Um, script recovery, this one allows.
So if like a script hasn't been saved properly and things like that, you can always recover it from
a script recovery tab.
That's something useful to keep and keep an eye on.
Um, the terrain editor.
We already know about that one.
Um, the team chat.
If you want to tap chat to people working on your game.
If you have Team Create enabled, you can view it there and tag editor.
Um, that is a new one or I've never looked at that one yet.
Um, creator manage groupings of instances.
I think it allows you, if it's anything like the the unity tag system, it allows you to, um, tag
certain objects or certain things.
So like you could tag any object which is the terrain, for example, or tag tag any trees if you wanted
to.
Um.
Haven't seen many applications off of it, so I reckon it is probably quite new, but worth keeping
an eye on maybe.
Um.
Cool stack.
I think this is going to do with function, not functions, um, to do with scripts and how they execute
tasks and things like that.
Um, break points?
I'm not sure.
I think that's a new one as well.
Um, add break points.
Not sure what that one does.
Um.
There you go.
And this one here.
Watch.
You can watch certain variables using scripts and see how they appear.
Think definitely.
I've added some more on there.
So sorry.
I don't know what caballeros mean, but, um, I think those ones I showed you there, some of them
are very useful.
So especially for object browser and the script performance and the find all and stuff.
Definitely some ones that you can add in to make, um, developing things on Roblox studio a bit easier.
Okay.
You also got the view selector, which we've got top left, top right of our screen.
We use that right at the start to when I explained what the different axes mean.
Wind direction.
You can increase the a wind if you wanted to.
I haven't seen any applications of this, but um.
It is something that does exist.
If you are interested in doing that full screen, basically turn it full screen screenshot.
You can take a screenshot on your game, some settings here as well, having a go with these as well.
Um, show a grid if you wanted to.
So these show like a grid base and you can change and move it around.
Um, or think you were able to um in the match is showing the origin, I believe.
Yeah.
Um, grid material you can change like this here.
Wireframe rendering I mentioned as well.
It's just a different way of seeing what's in your game.
But again, it doesn't really have many applications.
I don't think too much.
Um, switch windows if you wanted to switch to being different Roblox studio windows you have open,
you could do that there and my stats section as well.
You can open up different stats to see what's going on.
So graphics and things like that, how many instances and um, stuff like that.
You have enabled, um, your rendering like this here, your physics network probably shouldn't open.
Um, and then a summary as well like this here as well.
Um, so yeah.
Um.
If you are interested in more of a technical side of Roblox studio, definitely something you can have
a look at there.
I'm almost scared to open up a network in case it says anything about my network.
I'm not going to open that one up.
Um, it might show like my IP address or something.
I'm not too sure.
Um, I haven't really looked at many of these and don't know what a lot of these mean.
Really.
I'm not really, um.
Into the real technical side when it comes to this kind of stuff.
Um, so I'm not really sure a lot of these mean, but I think it does show you quite a few things that
are involved.
Um, so this one as well.
The summary looks quite good as well.
It shows you, and, um, how long it takes to render things and things like that.
Um, so yeah, again, if you're wanting to maybe make your game one a bit better, you can have a look
at this and see, okay, when I added this the drops quite a bit.
It's probably taking quite a bit.
Quite a lot of toll on the game.
Maybe consider changing it or even removing it.
Okay.
And you can click clear as well to remove all of that.
Um, but there you go.
Okay.
So, um.
That is a pretty good summary of some of the more advanced items and stuff that you can add in to Roadblock
Studio.
Now, the sections are probably quite a bit shorter than the first section of the building, because
I kind of wanted to add stuff in here, which is really cool, but you're not really going to be using
every day because it's that kind of stuff, which, if, you know, can make you a lot a much better
builder, really, because when people know more than what they're going to use every day, when they
use those applications, it can make stuff look much cooler and save them a lot of time as well.
So it's not all about adding extra things, but also saving you time on existing things that you're
doing as well.
Some things that you will probably use every day, like some of the tabs perhaps, and things like that.
But yeah, so I hope you enjoyed this section.
Um, of course it would take a lot longer to go through every single part of of Roblox studio.
Um, but I think I've gone over majority of it that you will need to know, or at least I'm aware of
myself.
And they're constantly adding new things in as well.
Um, so again, if anything is added in, which is really major or think is really useful, I will add
it to this section in in a suitable spot in a section as well.
So um, yeah, it's always going to be updated in the future as well.
But yes, I hope you enjoyed this and it's given you some more things you can do.
And um, has kind of, um, takes your building up a notch really.
And you can join me in the next section where we're going to have a look at your scripting.
And that's really where we're going to look, take our more basic style scripting and really add more
to it.
Really.
So join me in the next section where we can have a look at that.